Hundur

"I've lost more than I ever knew I had."

Description:

STR: 14 (+ 2)
DEX: 12 (+ 1)
CON: 14 (+ 2)
INT: 17 (+ 3)
WIS: 10 (0)
CHA: 8 (- 1)

Class: Lv 6 Wizard, Lv 2 Fighter . . . . Background: Soldier
Exp: 19,117
HP: 54 . . . . AC: 16/18
Proficiency Bonus: +3
Alignment: Lawful Good

Attacks:
Greatsword: +5 to hit, 2d6 +2.

Class Features:

  • Arcane Recovery
  • Arcane Tradition: Evocation
  • Fighting Style: Great Weapon Fighting
  • Second Wind (gain 1d10+1hp as a bonus action once/short rest)
  • Action Surge (once per day)

Racial Traits:

  • Str +2
  • Con +1
  • Darkvision 60ft
  • Menacing (intimidation proficiency)
  • Relentless Endurance (survive a KO with 1hp once/day)
  • Savage Attacks (1 extra damage dice on crit)

Feat: War Caster

  • Advantage concentrate
  • Can perform somatic components while holding weapons
  • Can cast a spell as a reaction

Skills:

  • Arcana
  • Perception
  • Investigation
  • Stealth
  • Intimidation

Languages:

  • Common
  • Orcish
  • Draconic
  • Westlands Creole

On-Person Inventory:

  • Skuggi, the trusty steed
  • Half Plate
  • Greatsword
  • Arcane Focus + Shield

Spell save DC: 14
Spell Attack Bonus: +6
Spells per Day: Lv1: 4, Lv2: 3, Lv3: 3.
Spellbook:
Lv 0: Prestidigitation, Read Magic, Shocking Grasp, Mage Hand, Firebolt. Lv 1: Mage Armour, Identify, Thunderwave, Burning Hands, Charm Person, Disguise Self, Shield, Magic Missile, Detect Magic. Lv 2: Blur, Hold Person, Invisibility, Scorching Ray, Magic Weapon, Mirror Image, Misty Step, Suggestion. Lv 3: Blink, Haste, Counterspell, Fireball, Fly, Water Breathing.

Bio:

Coming soon.
Hundur (and Skuggi) are passionate members of the Eliyas Resistance. They have been heavily involved in Resistance operations since the foundation of the group.

Hundur

Gods Strewn Across the Walls. Tom_Murray louis_vandyke_5