Hundur (pre-Godsfall)

"You don't have to sharpen fire"


STR: 14 (+ 2)
DEX: 12 (+ 1)
CON: 14 (+ 2)
INT: 17 (+ 4)
WIS: 10 (0)
CHA: 8 (- 1)

Class: Lv 3 Mage . . . . Background: Bounty Hunter
Exp: 995 (and counting)

HP: 18 . . . . AC: 15

Racial Traits:

  • Str +2
  • Con +1
  • Darkvision 60ft
  • Menacing (advantage intimidation)


  • Arcana
  • Perception
  • Search
  • Stealth


  • Common
  • Orcish

Spell save DC: 13
Lv 0: Prestidigation, Read Magic, Shocking Grasp. Lv 1: Mage Armour, Identify, Thunderwave, Burning Hands, Charm Person, Disguise Self, Magic Missile. Lv 2: Invisibility, Scorching Ray.

*Platinum- 2
*Gold- 340
*Silver- 0
*Electrum- 1905
*Copper- 3032

Meaningful Inventory Items:

  • Severed, tattooed hands of Helena the Goblin Queen
  • 5x Healing potions
  • Skuggi, a fine black horse.
  • Sweet cowboy hat

The offspring of an unknown orcish sire and a human dam, Hundur was abandoned at a young age. He grew up on the streets of Sydby. As an orphan and an outcast, he quickly worked out how to fend for himself.

He found companionship in the likes of Froya. Taking odd and increasingly shady jobs here and there, Hundur found that he had a penchant for work that others could not or would not do.

In his desire to prove his strength to the world, he befriended a travelling mage artisan, Callitro, who would sail to Sydby every year to peddle his magical wares. It was from Callitro that Hundur learnt the practice of wizardry.

With his newfound power (and a little help from Froya), the half-orc wizard was able to establish some contacts in the Sydby City Watch. For the past few years, they have become accustomed to furtively informing him of tasks that prove to be troublesome for the Watch. When the issue resolves itself, Hundur somehow finds himself with more gold than he had the day before.

Recently, Hundur felt the itch of wanderlust, and decided to see where the road might take him. He was unsurprised to have Froya catch up with him on the way to Hawksburg, a day after leaving Sydby, and thought perhaps he should have informed his closest friend before he left.


Since taking up adventuring, Hundur has experienced the loss of his best friend, the gain of a new, equestrian one, and the end of the world as we know it. A little shaken by these events, he fled and arrived in Sydby just in time to see his old friend and mentor Callitro slain. He then continued fleeing.

Years pass, and Hundur grows into a new man.

Hundur (pre-Godsfall)

Gods Strewn Across the Walls. Tom_Murray louis_vandyke_5